de4dot-cex/de4dot.blocks/cflow/Real8Value.cs
2015-10-29 22:45:26 +01:00

272 lines
7.0 KiB
C#

/*
Copyright (C) 2011-2015 de4dot@gmail.com
This file is part of de4dot.
de4dot is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
de4dot is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with de4dot. If not, see <http://www.gnu.org/licenses/>.
*/
namespace de4dot.blocks.cflow {
public class Real8Value : Value {
public readonly double Value;
public readonly bool IsValid;
public Real8Value(double value)
: base(ValueType.Real8) {
this.Value = value;
this.IsValid = true;
}
public Real8Value(double value, bool isValid)
: base(ValueType.Real8) {
this.Value = value;
this.IsValid = isValid;
}
public static Real8Value CreateUnknown() {
return new Real8Value(0, false);
}
public Real8Value ToSingle() {
if (!IsValid)
return CreateUnknown();
return new Real8Value((float)Value);
}
public static Real8Value Add(Real8Value a, Real8Value b) {
if (!a.IsValid || !b.IsValid)
return CreateUnknown();
return new Real8Value(a.Value + b.Value);
}
public static Real8Value Sub(Real8Value a, Real8Value b) {
if (!a.IsValid || !b.IsValid)
return CreateUnknown();
return new Real8Value(a.Value - b.Value);
}
public static Real8Value Mul(Real8Value a, Real8Value b) {
if (!a.IsValid || !b.IsValid)
return CreateUnknown();
return new Real8Value(a.Value * b.Value);
}
public static Real8Value Div(Real8Value a, Real8Value b) {
if (!a.IsValid || !b.IsValid)
return CreateUnknown();
return new Real8Value(a.Value / b.Value);
}
public static Real8Value Rem(Real8Value a, Real8Value b) {
if (!a.IsValid || !b.IsValid)
return CreateUnknown();
return new Real8Value(a.Value % b.Value);
}
public static Real8Value Neg(Real8Value a) {
if (!a.IsValid)
return CreateUnknown();
return new Real8Value(-a.Value);
}
public static Real8Value Add_Ovf(Real8Value a, Real8Value b) {
return CreateUnknown();
}
public static Real8Value Add_Ovf_Un(Real8Value a, Real8Value b) {
return CreateUnknown();
}
public static Real8Value Sub_Ovf(Real8Value a, Real8Value b) {
return CreateUnknown();
}
public static Real8Value Sub_Ovf_Un(Real8Value a, Real8Value b) {
return CreateUnknown();
}
public static Real8Value Mul_Ovf(Real8Value a, Real8Value b) {
return CreateUnknown();
}
public static Real8Value Mul_Ovf_Un(Real8Value a, Real8Value b) {
return CreateUnknown();
}
public static Int32Value Conv_Ovf_I1(Real8Value a) {
return Int32Value.CreateUnknown();
}
public static Int32Value Conv_Ovf_I1_Un(Real8Value a) {
return Int32Value.CreateUnknown();
}
public static Int32Value Conv_Ovf_I2(Real8Value a) {
return Int32Value.CreateUnknown();
}
public static Int32Value Conv_Ovf_I2_Un(Real8Value a) {
return Int32Value.CreateUnknown();
}
public static Int32Value Conv_Ovf_I4(Real8Value a) {
return Int32Value.CreateUnknown();
}
public static Int32Value Conv_Ovf_I4_Un(Real8Value a) {
return Int32Value.CreateUnknown();
}
public static Int64Value Conv_Ovf_I8(Real8Value a) {
return Int64Value.CreateUnknown();
}
public static Int64Value Conv_Ovf_I8_Un(Real8Value a) {
return Int64Value.CreateUnknown();
}
public static Int32Value Conv_Ovf_U1(Real8Value a) {
return Int32Value.CreateUnknownUInt8();
}
public static Int32Value Conv_Ovf_U1_Un(Real8Value a) {
return Int32Value.CreateUnknownUInt8();
}
public static Int32Value Conv_Ovf_U2(Real8Value a) {
return Int32Value.CreateUnknownUInt16();
}
public static Int32Value Conv_Ovf_U2_Un(Real8Value a) {
return Int32Value.CreateUnknownUInt16();
}
public static Int32Value Conv_Ovf_U4(Real8Value a) {
return Int32Value.CreateUnknown();
}
public static Int32Value Conv_Ovf_U4_Un(Real8Value a) {
return Int32Value.CreateUnknown();
}
public static Int64Value Conv_Ovf_U8(Real8Value a) {
return Int64Value.CreateUnknown();
}
public static Int64Value Conv_Ovf_U8_Un(Real8Value a) {
return Int64Value.CreateUnknown();
}
public static Real8Value Conv_R_Un(Real8Value a) {
return CreateUnknown();
}
public static Real8Value Conv_R4(Real8Value a) {
if (a.IsValid)
return new Real8Value((float)a.Value);
return CreateUnknown();
}
public static Real8Value Conv_R8(Real8Value a) {
return a;
}
public static Int32Value Ceq(Real8Value a, Real8Value b) {
return Int32Value.Create(CompareEq(a, b));
}
public static Int32Value Cgt(Real8Value a, Real8Value b) {
return Int32Value.Create(CompareGt(a, b));
}
public static Int32Value Cgt_Un(Real8Value a, Real8Value b) {
return Int32Value.Create(CompareGt_Un(a, b));
}
public static Int32Value Clt(Real8Value a, Real8Value b) {
return Int32Value.Create(CompareLt(a, b));
}
public static Int32Value Clt_Un(Real8Value a, Real8Value b) {
return Int32Value.Create(CompareLt_Un(a, b));
}
public static Bool3 CompareEq(Real8Value a, Real8Value b) {
if (a.IsValid && b.IsValid)
return a.Value == b.Value ? Bool3.True : Bool3.False;
return Bool3.Unknown;
}
public static Bool3 CompareNeq(Real8Value a, Real8Value b) {
if (a.IsValid && b.IsValid)
return a.Value != b.Value ? Bool3.True : Bool3.False;
return Bool3.Unknown;
}
public static Bool3 CompareGt(Real8Value a, Real8Value b) {
if (a.IsValid && b.IsValid)
return a.Value > b.Value ? Bool3.True : Bool3.False;
return Bool3.Unknown;
}
public static Bool3 CompareGt_Un(Real8Value a, Real8Value b) {
return Bool3.Unknown; //TODO:
}
public static Bool3 CompareGe(Real8Value a, Real8Value b) {
if (a.IsValid && b.IsValid)
return a.Value >= b.Value ? Bool3.True : Bool3.False;
return Bool3.Unknown;
}
public static Bool3 CompareGe_Un(Real8Value a, Real8Value b) {
return Bool3.Unknown; //TODO:
}
public static Bool3 CompareLe(Real8Value a, Real8Value b) {
if (a.IsValid && b.IsValid)
return a.Value <= b.Value ? Bool3.True : Bool3.False;
return Bool3.Unknown;
}
public static Bool3 CompareLe_Un(Real8Value a, Real8Value b) {
return Bool3.Unknown; //TODO:
}
public static Bool3 CompareLt(Real8Value a, Real8Value b) {
if (a.IsValid && b.IsValid)
return a.Value < b.Value ? Bool3.True : Bool3.False;
return Bool3.Unknown;
}
public static Bool3 CompareLt_Un(Real8Value a, Real8Value b) {
return Bool3.Unknown; //TODO:
}
public static Bool3 CompareTrue(Real8Value a) {
return Bool3.Unknown;
}
public static Bool3 CompareFalse(Real8Value a) {
return Bool3.Unknown;
}
public override string ToString() {
if (!IsValid)
return "<INVALID_REAL8>";
return Value.ToString();
}
}
}