de4dot-cex/de4dot.blocks/ScopeBlock.cs

302 lines
9.5 KiB
C#

/*
Copyright (C) 2011-2015 de4dot@gmail.com
This file is part of de4dot.
de4dot is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
de4dot is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with de4dot. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using System.Collections.Generic;
using dnlib.DotNet.Emit;
namespace de4dot.blocks {
// A normal branch may not transfer out of a protected block (try block), filter handler,
// an exception handler block, or a method.
public abstract class ScopeBlock : BaseBlock {
protected List<BaseBlock> baseBlocks;
public List<BaseBlock> BaseBlocks {
get { return baseBlocks; }
set { baseBlocks = value; }
}
public IEnumerable<BaseBlock> GetBaseBlocks() {
if (baseBlocks != null) {
foreach (var bb in baseBlocks)
yield return bb;
}
}
public List<BaseBlock> GetAllBaseBlocks() {
return GetTheBlocks(new List<BaseBlock>());
}
public List<Block> GetAllBlocks() {
return GetTheBlocks(new List<Block>());
}
public List<Block> GetAllBlocks(List<Block> allBlocks) {
allBlocks.Clear();
return GetTheBlocks(allBlocks);
}
public List<ScopeBlock> GetAllScopeBlocks() {
return GetTheBlocks(new List<ScopeBlock>());
}
public List<T> GetTheBlocks<T>(List<T> list) where T : BaseBlock {
AddBlocks(list, this);
return list;
}
void AddBlocks<T>(IList<T> list, ScopeBlock scopeBlock) where T : BaseBlock {
foreach (var bb in scopeBlock.GetBaseBlocks()) {
T t = bb as T;
if (t != null)
list.Add(t);
if (bb is ScopeBlock)
AddBlocks(list, (ScopeBlock)bb);
}
}
List<Block> FindBlocks() {
return FindBlocks(null);
}
List<Block> FindBlocks(Func<Block, bool> blockChecker) {
var blocks = new List<Block>();
foreach (var bb in GetBaseBlocks()) {
Block block = bb as Block;
if (block != null && (blockChecker == null || blockChecker(block)))
blocks.Add(block);
}
return blocks;
}
internal bool GetLdcValue(Instr instr, out int value) {
if (Code.Ldc_I4_0 <= instr.OpCode.Code && instr.OpCode.Code <= Code.Ldc_I4_8)
value = instr.OpCode.Code - Code.Ldc_I4_0;
else if (instr.OpCode.Code == Code.Ldc_I4)
value = (int)instr.Operand;
else if (instr.OpCode.Code == Code.Ldc_I4_S)
value = (sbyte)instr.Operand;
else if (instr.OpCode.Code == Code.Ldc_I4_M1)
value = -1;
else {
value = 0;
return false;
}
return true;
}
// Remove the block if it's a dead block. If it has refs to other dead blocks, those
// are also removed.
public void RemoveDeadBlock(Block block) {
RemoveDeadBlocks(new List<Block> { block });
}
// Remove all dead blocks we can find
public void RemoveDeadBlocks() {
RemoveDeadBlocks(FindBlocks());
}
// Remove the blocks if they're dead blocks. If they have refs to other dead blocks,
// those are also removed.
public void RemoveDeadBlocks(List<Block> blocks) {
while (blocks.Count != 0) {
var block = blocks[blocks.Count - 1];
blocks.RemoveAt(blocks.Count - 1);
if (block.Sources.Count != 0)
continue; // Not dead
if (block == baseBlocks[0])
continue; // It's the start of this block fence so must be present
if (!IsOurBaseBlock(block))
continue; // Some other ScopeBlock owns it, eg. first instr of an exception handler
// It's a dead block we can delete!
if (block.FallThrough != null)
blocks.Add(block.FallThrough);
if (block.Targets != null)
blocks.AddRange(block.Targets);
block.RemoveDeadBlock();
if (!baseBlocks.Remove(block))
throw new ApplicationException("Could not remove dead block from baseBlocks");
}
}
public bool IsOurBaseBlock(BaseBlock bb) {
return bb != null && bb.Parent == this;
}
// For each block, if it has only one target, and the target has only one source, then
// merge them into one block.
public int MergeBlocks() {
int mergedBlocks = 0;
var blocks = FindBlocks();
for (int i = 0; i < blocks.Count; i++) {
var block = blocks[i];
var target = block.GetOnlyTarget();
if (!IsOurBaseBlock(target))
continue; // Only merge blocks we own!
if (!block.CanMerge(target))
continue; // Can't merge them!
if (target == baseBlocks[0])
continue; // The first one has an implicit source (eg. start of method or exception handler)
var targetIndex = blocks.IndexOf(target);
if (targetIndex < 0)
throw new ApplicationException("Could not remove target block from blocks");
blocks.RemoveAt(targetIndex);
block.Merge(target);
if (!baseBlocks.Remove(target))
throw new ApplicationException("Could not remove merged block from baseBlocks");
if (targetIndex < i)
i--;
i--; // Redo since there may be more blocks we can merge
mergedBlocks++;
}
return mergedBlocks;
}
// If bb is in baseBlocks (a direct child), return bb. If bb is a BaseBlock in a
// ScopeBlock that is a direct child, then return that ScopeBlock. Else return null.
public BaseBlock ToChild(BaseBlock bb) {
if (IsOurBaseBlock(bb))
return bb;
for (var sb = bb.Parent; sb != null; sb = sb.Parent) {
if (IsOurBaseBlock(sb))
return sb;
}
return null;
}
internal void RepartitionBlocks() {
var newBaseBlocks = new BlocksSorter(this).Sort();
const bool insane = true;
if (insane) {
if (newBaseBlocks.Count != baseBlocks.Count)
throw new ApplicationException("BlocksSorter included too many/few BaseBlocks");
if (baseBlocks.Count > 0 && baseBlocks[0] != newBaseBlocks[0])
throw new ApplicationException("BlocksSorter removed the start block");
foreach (var bb in baseBlocks) {
if (!newBaseBlocks.Contains(bb))
throw new ApplicationException("BlocksSorter forgot a child");
}
}
baseBlocks = newBaseBlocks;
}
// Removes the TryBlock and all its TryHandlerBlocks. The code inside the try block
// is not removed.
public void RemoveTryBlock(TryBlock tryBlock) {
int tryBlockIndex = baseBlocks.IndexOf(tryBlock);
if (tryBlockIndex < 0)
throw new ApplicationException("Can't remove the TryBlock since it's not this ScopeBlock's TryBlock");
foreach (var bb in tryBlock.BaseBlocks)
bb.Parent = this;
baseBlocks.RemoveAt(tryBlockIndex);
baseBlocks.InsertRange(tryBlockIndex, tryBlock.BaseBlocks);
tryBlock.BaseBlocks.Clear();
// Get removed blocks and make sure they're not referenced by remaining code
var removedBlocks = new List<Block>();
foreach (var handler in tryBlock.TryHandlerBlocks)
handler.GetTheBlocks(removedBlocks);
if (!VerifyNoExternalRefs(removedBlocks))
throw new ApplicationException("Removed blocks are referenced by remaining code");
RemoveAllDeadBlocks(Utils.Convert<TryHandlerBlock, BaseBlock>(tryBlock.TryHandlerBlocks));
}
// Returns true if no external blocks references the blocks
static bool VerifyNoExternalRefs(IList<Block> removedBlocks) {
var removedDict = new Dictionary<Block, bool>();
foreach (var removedBlock in removedBlocks)
removedDict[removedBlock] = true;
foreach (var removedBlock in removedBlocks) {
foreach (var source in removedBlock.Sources) {
bool val;
if (!removedDict.TryGetValue(source, out val))
return false; // external code references a removed block
}
}
return true;
}
// Remove all blocks in deadBlocks. They're guaranteed to be dead.
void RemoveAllDeadBlocks(IEnumerable<BaseBlock> deadBlocks) {
RemoveAllDeadBlocks(deadBlocks, null);
}
// Remove all blocks in deadBlocks. They're guaranteed to be dead. deadBlocksDict is
// a dictionary of all dead blocks (even those not in this ScopeBlock).
internal void RemoveAllDeadBlocks(IEnumerable<BaseBlock> deadBlocks, Dictionary<BaseBlock, bool> deadBlocksDict) {
// Verify that all the blocks really are dead. If all their source blocks are
// dead, then they are dead.
var allDeadBlocks = new List<Block>();
foreach (var bb in deadBlocks) {
if (bb is Block)
allDeadBlocks.Add(bb as Block);
else if (bb is ScopeBlock) {
var sb = (ScopeBlock)bb;
allDeadBlocks.AddRange(sb.GetAllBlocks());
}
else
throw new ApplicationException(string.Format("Unknown BaseBlock type {0}", bb.GetType()));
}
if (deadBlocksDict != null) {
foreach (var block in allDeadBlocks) {
if (block.Sources == null)
continue;
foreach (var source in block.Sources) {
if (!deadBlocksDict.ContainsKey(source))
throw new ApplicationException("Trying to remove a block that is not dead!");
}
}
}
foreach (var block in allDeadBlocks)
block.RemoveGuaranteedDeadBlock();
foreach (var bb in deadBlocks) {
if (!baseBlocks.Remove(bb))
throw new ApplicationException("Could not remove dead base block from baseBlocks");
}
}
public void RemoveGuaranteedDeadBlock(Block block) {
if (!baseBlocks.Remove(block))
throw new ApplicationException("Could not remove dead block");
block.RemoveGuaranteedDeadBlock();
}
public void Add(Block block) {
if (block.Parent != null)
throw new ApplicationException("Block already has a parent");
baseBlocks.Add(block);
block.Parent = this;
}
}
}