de4dot-cex/de4dot.blocks/Instr.cs

234 lines
6.0 KiB
C#

/*
Copyright (C) 2011-2015 de4dot@gmail.com
This file is part of de4dot.
de4dot is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
de4dot is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with de4dot. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using System.Collections.Generic;
using dnlib.DotNet.Emit;
namespace de4dot.blocks {
public class Instr {
Instruction instruction;
public OpCode OpCode {
get { return instruction.OpCode; }
}
public object Operand {
get { return instruction.Operand; }
set { instruction.Operand = value; }
}
public Instr(Instruction instruction) {
this.instruction = instruction;
}
public Instruction Instruction {
get { return instruction; }
}
// Returns the variable or null if it's not a ldloc/stloc instruction. It does not return
// a local variable if it's a ldloca/ldloca.s instruction.
public static Local GetLocalVar(IList<Local> locals, Instr instr) {
return instr.Instruction.GetLocal(locals);
}
static public bool IsFallThrough(OpCode opCode) {
switch (opCode.FlowControl) {
case FlowControl.Call:
return opCode != OpCodes.Jmp;
case FlowControl.Cond_Branch:
case FlowControl.Next:
return true;
default:
return false;
}
}
// Returns true if the instruction only pushes one value onto the stack and pops nothing
public bool IsSimpleLoad() {
switch (OpCode.Code) {
case Code.Ldarg:
case Code.Ldarg_S:
case Code.Ldarg_0:
case Code.Ldarg_1:
case Code.Ldarg_2:
case Code.Ldarg_3:
case Code.Ldarga:
case Code.Ldarga_S:
case Code.Ldc_I4:
case Code.Ldc_I4_S:
case Code.Ldc_I4_0:
case Code.Ldc_I4_1:
case Code.Ldc_I4_2:
case Code.Ldc_I4_3:
case Code.Ldc_I4_4:
case Code.Ldc_I4_5:
case Code.Ldc_I4_6:
case Code.Ldc_I4_7:
case Code.Ldc_I4_8:
case Code.Ldc_I4_M1:
case Code.Ldc_I8:
case Code.Ldc_R4:
case Code.Ldc_R8:
case Code.Ldloc:
case Code.Ldloc_S:
case Code.Ldloc_0:
case Code.Ldloc_1:
case Code.Ldloc_2:
case Code.Ldloc_3:
case Code.Ldloca:
case Code.Ldloca_S:
case Code.Ldnull:
case Code.Ldstr:
case Code.Ldtoken:
return true;
default:
return false;
}
}
public bool IsLdcI4() {
return instruction.IsLdcI4();
}
public int GetLdcI4Value() {
return instruction.GetLdcI4Value();
}
public bool IsLdarg() {
return instruction.IsLdarg();
}
public bool IsStloc() {
return instruction.IsStloc();
}
public bool IsLdloc() {
return instruction.IsLdloc();
}
public bool IsNop() {
return OpCode == OpCodes.Nop;
}
public bool IsPop() {
return OpCode == OpCodes.Pop;
}
public bool IsLeave() {
return instruction.IsLeave();
}
public bool IsBr() {
return instruction.IsBr();
}
public bool IsBrfalse() {
return instruction.IsBrfalse();
}
public bool IsBrtrue() {
return instruction.IsBrtrue();
}
public bool IsConditionalBranch() {
return instruction.IsConditionalBranch();
}
public bool GetFlippedBranchOpCode(out OpCode opcode) {
switch (OpCode.Code) {
case Code.Bge: opcode = OpCodes.Blt; return true;
case Code.Bge_S: opcode = OpCodes.Blt_S; return true;
case Code.Bge_Un: opcode = OpCodes.Blt_Un; return true;
case Code.Bge_Un_S: opcode = OpCodes.Blt_Un_S; return true;
case Code.Blt: opcode = OpCodes.Bge; return true;
case Code.Blt_S: opcode = OpCodes.Bge_S; return true;
case Code.Blt_Un: opcode = OpCodes.Bge_Un; return true;
case Code.Blt_Un_S: opcode = OpCodes.Bge_Un_S; return true;
case Code.Bgt: opcode = OpCodes.Ble; return true;
case Code.Bgt_S: opcode = OpCodes.Ble_S; return true;
case Code.Bgt_Un: opcode = OpCodes.Ble_Un; return true;
case Code.Bgt_Un_S: opcode = OpCodes.Ble_Un_S; return true;
case Code.Ble: opcode = OpCodes.Bgt; return true;
case Code.Ble_S: opcode = OpCodes.Bgt_S; return true;
case Code.Ble_Un: opcode = OpCodes.Bgt_Un; return true;
case Code.Ble_Un_S: opcode = OpCodes.Bgt_Un_S; return true;
case Code.Brfalse: opcode = OpCodes.Brtrue; return true;
case Code.Brfalse_S:opcode = OpCodes.Brtrue_S; return true;
case Code.Brtrue: opcode = OpCodes.Brfalse; return true;
case Code.Brtrue_S: opcode = OpCodes.Brfalse_S; return true;
// Can't flip beq and bne.un since it's object vs uint/float
case Code.Beq:
case Code.Beq_S:
case Code.Bne_Un:
case Code.Bne_Un_S:
default:
opcode = OpCodes.Nop; // Whatever...
return false;
}
}
public void FlipConditonalBranch() {
OpCode opcode;
if (!GetFlippedBranchOpCode(out opcode))
throw new ApplicationException("Can't flip conditional since it's not a supported conditional instruction");
instruction.OpCode = opcode;
}
// Returns true if we can flip a conditional branch
public bool CanFlipConditionalBranch() {
OpCode opcode;
return GetFlippedBranchOpCode(out opcode);
}
public void UpdateTargets(List<Instr> targets) {
switch (OpCode.OperandType) {
case OperandType.ShortInlineBrTarget:
case OperandType.InlineBrTarget:
if (targets.Count != 1)
throw new ApplicationException("More than one target!");
instruction.Operand = targets[0].Instruction;
break;
case OperandType.InlineSwitch:
var switchTargets = new Instruction[targets.Count];
for (var i = 0; i < targets.Count; i++)
switchTargets[i] = targets[i].Instruction;
instruction.Operand = switchTargets;
break;
default:
if (targets.Count != 0)
throw new ApplicationException("This instruction doesn't have any targets!");
break;
}
}
public override string ToString() {
return instruction.ToString();
}
}
}