de4dot-cex/AssemblyData/SimpleData.cs

73 lines
1.7 KiB
C#

/*
Copyright (C) 2011-2015 de4dot@gmail.com
This file is part of de4dot.
de4dot is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
de4dot is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with de4dot. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using System.Text;
namespace AssemblyData {
// This class will make sure no data in the string is destroyed by serialization
[Serializable]
class MyString {
short[] data;
public MyString() {
}
public MyString(string s) {
if (s == null)
data = null;
else {
data = new short[s.Length];
for (int i = 0; i < s.Length; i++)
data[i] = (short)s[i];
}
}
public override string ToString() {
if (data == null)
return null;
var sb = new StringBuilder(data.Length);
foreach (var c in data)
sb.Append((char)c);
return sb.ToString();
}
}
public static class SimpleData {
public static object[] Pack(object[] args) {
for (int i = 0; i < args.Length; i++) {
var s = args[i] as string;
if (s != null)
args[i] = new MyString(s);
}
return args;
}
public static object[] Unpack(object[] args) {
for (int i = 0; i < args.Length; i++) {
var s = args[i] as MyString;
if (s != null)
args[i] = s.ToString();
}
return args;
}
}
}