342 lines
8.3 KiB
C#
342 lines
8.3 KiB
C#
/*
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Copyright (C) 2011-2012 de4dot@gmail.com
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This file is part of de4dot.
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de4dot is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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de4dot is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with de4dot. If not, see <http://www.gnu.org/licenses/>.
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*/
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using System.Collections.Generic;
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using Mono.Cecil;
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using Mono.Cecil.Cil;
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using Mono.Cecil.Metadata;
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using de4dot.blocks;
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namespace de4dot.code.deobfuscators {
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class ConstantsReader {
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protected IInstructions instructions;
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protected IList<VariableDefinition> locals;
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protected Dictionary<VariableDefinition, int> localsValues = new Dictionary<VariableDefinition, int>();
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bool emulateConvInstrs;
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public interface IInstructions {
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int Count { get; }
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Instruction this[int index] { get; }
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}
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class ListInstructions : IInstructions {
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IList<Instruction> instrs;
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public int Count {
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get { return instrs.Count; }
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}
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public Instruction this[int index] {
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get { return instrs[index]; }
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}
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public ListInstructions(IList<Instruction> instrs) {
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this.instrs = instrs;
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}
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}
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class ListInstrs : IInstructions {
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IList<Instr> instrs;
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public int Count {
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get { return instrs.Count; }
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}
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public Instruction this[int index] {
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get { return instrs[index].Instruction; }
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}
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public ListInstrs(IList<Instr> instrs) {
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this.instrs = instrs;
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}
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}
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public bool EmulateConvInstructions {
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get { return emulateConvInstrs; }
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set { emulateConvInstrs = value; }
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}
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ConstantsReader(IInstructions instructions)
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: this(instructions, true) {
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}
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ConstantsReader(IInstructions instructions, bool emulateConvInstrs) {
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this.instructions = instructions;
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this.emulateConvInstrs = emulateConvInstrs;
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}
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public ConstantsReader(IList<Instruction> instrs)
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: this(new ListInstructions(instrs)) {
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}
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public ConstantsReader(IList<Instruction> instrs, bool emulateConvInstrs)
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: this(new ListInstructions(instrs), emulateConvInstrs) {
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}
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public ConstantsReader(IList<Instr> instrs)
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: this(new ListInstrs(instrs)) {
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}
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public ConstantsReader(IList<Instr> instrs, bool emulateConvInstrs)
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: this(new ListInstrs(instrs), emulateConvInstrs) {
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}
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public ConstantsReader(MethodDefinition method)
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: this(method.Body.Instructions) {
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this.locals = method.Body.Variables;
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}
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public ConstantsReader(IList<Instr> instrs, IList<VariableDefinition> locals)
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: this(instrs) {
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this.locals = locals;
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}
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public bool getNextInt32(ref int index, out int val) {
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for (; index < instructions.Count; index++) {
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var instr = instructions[index];
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if (!isLoadConstant(instr))
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continue;
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return getInt32(ref index, out val);
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}
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val = 0;
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return false;
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}
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public bool isLoadConstant(Instruction instr) {
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if (DotNetUtils.isLdcI4(instr))
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return true;
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if (DotNetUtils.isLdloc(instr)) {
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int tmp;
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return getLocalConstant(instr, out tmp);
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}
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if (DotNetUtils.isLdarg(instr)) {
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int tmp;
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return getArgConstant(instr, out tmp);
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}
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return false;
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}
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public bool getInt16(ref int index, out short val) {
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int tmp;
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if (!getInt32(ref index, out tmp)) {
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val = 0;
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return false;
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}
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val = (short)tmp;
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return true;
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}
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struct ConstantInfo {
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public int index;
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public int constant;
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public ConstantInfo(int index, int constant) {
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this.index = index;
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this.constant = constant;
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}
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}
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public bool getInt32(ref int index, out int val) {
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val = 0;
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if (index >= instructions.Count)
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return false;
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var stack = new Stack<ConstantInfo>();
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int op1;
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ConstantInfo info1, info2;
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for (; index < instructions.Count; index++) {
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var instr = instructions[index];
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switch (instr.OpCode.Code) {
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case Code.Conv_I1:
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if (!emulateConvInstrs || stack.Count < 1)
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goto done;
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stack.Push(new ConstantInfo(index, (sbyte)stack.Pop().constant));
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break;
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case Code.Conv_U1:
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if (!emulateConvInstrs || stack.Count < 1)
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goto done;
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stack.Push(new ConstantInfo(index, (byte)stack.Pop().constant));
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break;
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case Code.Conv_I2:
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if (!emulateConvInstrs || stack.Count < 1)
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goto done;
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stack.Push(new ConstantInfo(index, (short)stack.Pop().constant));
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break;
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case Code.Conv_U2:
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if (!emulateConvInstrs || stack.Count < 1)
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goto done;
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stack.Push(new ConstantInfo(index, (ushort)stack.Pop().constant));
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break;
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case Code.Conv_I4:
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case Code.Conv_U4:
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if (!emulateConvInstrs)
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goto done;
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stack.Push(new ConstantInfo(index, stack.Pop().constant));
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break;
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case Code.Not:
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stack.Push(new ConstantInfo(index, ~stack.Pop().constant));
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break;
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case Code.Neg:
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stack.Push(new ConstantInfo(index, -stack.Pop().constant));
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break;
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case Code.Ldloc:
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case Code.Ldloc_S:
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case Code.Ldloc_0:
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case Code.Ldloc_1:
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case Code.Ldloc_2:
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case Code.Ldloc_3:
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if (!getLocalConstant(instr, out op1))
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goto done;
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stack.Push(new ConstantInfo(index, op1));
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break;
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case Code.Ldarg:
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case Code.Ldarg_S:
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case Code.Ldarg_0:
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case Code.Ldarg_1:
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case Code.Ldarg_2:
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case Code.Ldarg_3:
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if (!getArgConstant(instr, out op1))
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goto done;
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stack.Push(new ConstantInfo(index, op1));
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break;
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case Code.Ldc_I4:
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case Code.Ldc_I4_S:
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case Code.Ldc_I4_0:
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case Code.Ldc_I4_1:
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case Code.Ldc_I4_2:
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case Code.Ldc_I4_3:
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case Code.Ldc_I4_4:
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case Code.Ldc_I4_5:
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case Code.Ldc_I4_6:
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case Code.Ldc_I4_7:
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case Code.Ldc_I4_8:
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case Code.Ldc_I4_M1:
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stack.Push(new ConstantInfo(index, DotNetUtils.getLdcI4Value(instr)));
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break;
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case Code.Add:
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if (stack.Count < 2)
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goto done;
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info2 = stack.Pop();
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info1 = stack.Pop();
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stack.Push(new ConstantInfo(index, info1.constant + info2.constant));
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break;
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case Code.Sub:
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if (stack.Count < 2)
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goto done;
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info2 = stack.Pop();
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info1 = stack.Pop();
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stack.Push(new ConstantInfo(index, info1.constant - info2.constant));
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break;
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case Code.Xor:
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if (stack.Count < 2)
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goto done;
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info2 = stack.Pop();
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info1 = stack.Pop();
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stack.Push(new ConstantInfo(index, info1.constant ^ info2.constant));
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break;
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case Code.Or:
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if (stack.Count < 2)
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goto done;
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info2 = stack.Pop();
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info1 = stack.Pop();
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stack.Push(new ConstantInfo(index, info1.constant | info2.constant));
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break;
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case Code.And:
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if (stack.Count < 2)
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goto done;
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info2 = stack.Pop();
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info1 = stack.Pop();
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stack.Push(new ConstantInfo(index, info1.constant & info2.constant));
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break;
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case Code.Mul:
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if (stack.Count < 2)
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goto done;
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info2 = stack.Pop();
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info1 = stack.Pop();
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stack.Push(new ConstantInfo(index, info1.constant * info2.constant));
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break;
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case Code.Div:
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if (stack.Count < 2)
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goto done;
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info2 = stack.Pop();
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info1 = stack.Pop();
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stack.Push(new ConstantInfo(index, info1.constant / info2.constant));
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break;
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case Code.Div_Un:
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if (stack.Count < 2)
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goto done;
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info2 = stack.Pop();
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info1 = stack.Pop();
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stack.Push(new ConstantInfo(index, (int)((uint)info1.constant / (uint)info2.constant)));
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break;
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default:
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goto done;
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}
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}
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done:
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if (stack.Count == 0)
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return false;
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while (stack.Count > 1)
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stack.Pop();
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info1 = stack.Pop();
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index = info1.index + 1;
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val = info1.constant;
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return true;
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}
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protected virtual bool getLocalConstant(Instruction instr, out int value) {
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value = 0;
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if (locals == null)
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return false;
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var local = DotNetUtils.getLocalVar(locals, instr);
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if (local == null)
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return false;
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if (local.VariableType.EType != ElementType.I4)
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return false;
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return localsValues.TryGetValue(local, out value);
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}
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protected virtual bool getArgConstant(Instruction instr, out int value) {
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value = 0;
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return false;
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}
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}
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}
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