289 lines
9.1 KiB
C#
289 lines
9.1 KiB
C#
/*
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Copyright (C) 2011 de4dot@gmail.com
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This file is part of de4dot.
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de4dot is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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de4dot is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with de4dot. If not, see <http://www.gnu.org/licenses/>.
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*/
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using System;
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using System.Collections.Generic;
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using Mono.Cecil.Cil;
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namespace de4dot.blocks {
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// A normal branch may not transfer out of a protected block (try block), filter handler,
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// an exception handler block, or a method.
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public abstract class ScopeBlock : BaseBlock {
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protected List<BaseBlock> baseBlocks;
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public List<BaseBlock> BaseBlocks {
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get { return baseBlocks; }
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set { baseBlocks = value; }
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}
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public IEnumerable<BaseBlock> getBaseBlocks() {
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if (baseBlocks != null) {
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foreach (var bb in baseBlocks)
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yield return bb;
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}
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}
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public IList<BaseBlock> getAllBaseBlocks() {
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return getTheBlocks(new List<BaseBlock>());
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}
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public IList<Block> getAllBlocks() {
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return getTheBlocks(new List<Block>());
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}
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public IList<Block> getAllBlocks(IList<Block> allBlocks) {
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allBlocks.Clear();
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return getTheBlocks(allBlocks);
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}
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public IList<ScopeBlock> getAllScopeBlocks() {
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return getTheBlocks(new List<ScopeBlock>());
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}
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public IList<T> getTheBlocks<T>(IList<T> list) where T : BaseBlock {
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addBlocks(list, this);
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return list;
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}
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void addBlocks<T>(IList<T> list, ScopeBlock scopeBlock) where T : BaseBlock {
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foreach (var bb in scopeBlock.getBaseBlocks()) {
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T t = bb as T;
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if (t != null)
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list.Add(t);
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if (bb is ScopeBlock)
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addBlocks(list, (ScopeBlock)bb);
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}
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}
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List<Block> findBlocks(Func<Block, bool> blockChecker = null) {
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var blocks = new List<Block>();
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foreach (var bb in getBaseBlocks()) {
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Block block = bb as Block;
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if (block != null && (blockChecker == null || blockChecker(block)))
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blocks.Add(block);
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}
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return blocks;
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}
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internal bool getLdcValue(Instr instr, out int value) {
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if (Code.Ldc_I4_0 <= instr.OpCode.Code && instr.OpCode.Code <= Code.Ldc_I4_8)
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value = instr.OpCode.Code - Code.Ldc_I4_0;
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else if (instr.OpCode.Code == Code.Ldc_I4)
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value = (int)instr.Operand;
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else if (instr.OpCode.Code == Code.Ldc_I4_S)
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value = (sbyte)instr.Operand;
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else if (instr.OpCode.Code == Code.Ldc_I4_M1)
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value = -1;
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else {
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value = 0;
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return false;
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}
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return true;
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}
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// Remove the block if it's a dead block. If it has refs to other dead blocks, those
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// are also removed.
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public void removeDeadBlock(Block block) {
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removeDeadBlocks(new List<Block> { block });
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}
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// Remove all dead blocks we can find
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public void removeDeadBlocks() {
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removeDeadBlocks(findBlocks());
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}
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// Remove the blocks if they're dead blocks. If they have refs to other dead blocks,
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// those are also removed.
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public void removeDeadBlocks(List<Block> blocks) {
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while (blocks.Count != 0) {
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var block = blocks[blocks.Count - 1];
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blocks.RemoveAt(blocks.Count - 1);
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if (block.Sources.Count != 0)
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continue; // Not dead
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if (block == baseBlocks[0])
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continue; // It's the start of this block fence so must be present
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if (!isOurBaseBlock(block))
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continue; // Some other ScopeBlock owns it, eg. first instr of an exception handler
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// It's a dead block we can delete!
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if (block.FallThrough != null)
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blocks.Add(block.FallThrough);
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if (block.Targets != null)
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blocks.AddRange(block.Targets);
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block.removeDeadBlock();
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if (!baseBlocks.Remove(block))
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throw new ApplicationException("Could not remove dead block from baseBlocks");
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}
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}
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public bool isOurBaseBlock(BaseBlock bb) {
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return bb != null && bb.Parent == this;
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}
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// For each block, if it has only one target, and the target has only one source, then
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// merge them into one block.
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public int mergeBlocks() {
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int mergedBlocks = 0;
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var blocks = findBlocks();
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for (int i = 0; i < blocks.Count; i++) {
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var block = blocks[i];
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var target = block.getOnlyTarget();
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if (!isOurBaseBlock(target))
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continue; // Only merge blocks we own!
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if (!block.canMerge(target))
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continue; // Can't merge them!
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if (target == baseBlocks[0])
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continue; // The first one has an implicit source (eg. start of method or exception handler)
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var targetIndex = blocks.IndexOf(target);
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if (targetIndex < 0)
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throw new ApplicationException("Could not remove target block from blocks");
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blocks.RemoveAt(targetIndex);
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block.merge(target);
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if (!baseBlocks.Remove(target))
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throw new ApplicationException("Could not remove merged block from baseBlocks");
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if (targetIndex < i)
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i--;
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i--; // Redo since there may be more blocks we can merge
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mergedBlocks++;
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}
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return mergedBlocks;
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}
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// If bb is in baseBlocks (a direct child), return bb. If bb is a BaseBlock in a
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// ScopeBlock that is a direct child, then return that ScopeBlock. Else return null.
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public BaseBlock toChild(BaseBlock bb) {
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if (isOurBaseBlock(bb))
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return bb;
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for (var sb = bb.Parent; sb != null; sb = sb.Parent) {
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if (isOurBaseBlock(sb))
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return sb;
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}
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return null;
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}
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internal void repartitionBlocks() {
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var newBaseBlocks = new BlocksSorter(this).sort();
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const bool insane = true;
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if (insane) {
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if (newBaseBlocks.Count != baseBlocks.Count)
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throw new ApplicationException("BlocksSorter included too many/few BaseBlocks");
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foreach (var bb in baseBlocks) {
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if (!newBaseBlocks.Contains(bb))
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throw new ApplicationException("BlocksSorter forgot a child");
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}
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}
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baseBlocks = newBaseBlocks;
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}
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// Removes the TryBlock and all its TryHandlerBlocks. The code inside the try block
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// is not removed.
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public void removeTryBlock(TryBlock tryBlock) {
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int tryBlockIndex = baseBlocks.IndexOf(tryBlock);
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if (tryBlockIndex < 0)
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throw new ApplicationException("Can't remove the TryBlock since it's not this ScopeBlock's TryBlock");
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foreach (var bb in tryBlock.BaseBlocks)
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bb.Parent = this;
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baseBlocks.RemoveAt(tryBlockIndex);
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baseBlocks.InsertRange(tryBlockIndex, tryBlock.BaseBlocks);
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tryBlock.BaseBlocks.Clear();
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// Get removed blocks and make sure they're not referenced by remaining code
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var removedBlocks = new List<Block>();
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foreach (var handler in tryBlock.TryHandlerBlocks)
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handler.getTheBlocks(removedBlocks);
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if (!verifyNoExternalRefs(removedBlocks))
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throw new ApplicationException("Removed blocks are referenced by remaining code");
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removeAllDeadBlocks(Utils.convert<TryHandlerBlock, BaseBlock>(tryBlock.TryHandlerBlocks));
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}
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// Returns true if no external blocks references the blocks
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static bool verifyNoExternalRefs(IList<Block> removedBlocks) {
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var removedDict = new Dictionary<Block, bool>();
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foreach (var removedBlock in removedBlocks)
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removedDict[removedBlock] = true;
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foreach (var removedBlock in removedBlocks) {
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foreach (var source in removedBlock.Sources) {
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bool val;
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if (!removedDict.TryGetValue(source, out val))
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return false; // external code references a removed block
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}
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}
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return true;
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}
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// Remove all blocks in deadBlocks. They're guaranteed to be dead.
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void removeAllDeadBlocks(IEnumerable<BaseBlock> deadBlocks) {
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removeAllDeadBlocks(deadBlocks, null);
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}
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// Remove all blocks in deadBlocks. They're guaranteed to be dead. deadBlocksDict is
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// a dictionary of all dead blocks (even those not in this ScopeBlock).
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internal void removeAllDeadBlocks(IEnumerable<BaseBlock> deadBlocks, Dictionary<BaseBlock, bool> deadBlocksDict) {
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// Verify that all the blocks really are dead. If all their source blocks are
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// dead, then they are dead.
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var allDeadBlocks = new List<Block>();
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foreach (var bb in deadBlocks) {
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if (bb is Block)
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allDeadBlocks.Add(bb as Block);
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else if (bb is ScopeBlock) {
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var sb = (ScopeBlock)bb;
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allDeadBlocks.AddRange(sb.getAllBlocks());
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}
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else
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throw new ApplicationException(string.Format("Unknown BaseBlock type {0}", bb.GetType()));
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}
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if (deadBlocksDict != null) {
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foreach (var block in allDeadBlocks) {
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if (block.Sources == null)
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continue;
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foreach (var source in block.Sources) {
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if (!deadBlocksDict.ContainsKey(source))
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throw new ApplicationException("Trying to remove a block that is not dead!");
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}
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}
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}
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foreach (var block in allDeadBlocks)
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block.removeGuaranteedDeadBlock();
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foreach (var bb in deadBlocks) {
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if (!baseBlocks.Remove(bb))
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throw new ApplicationException("Could not remove dead base block from baseBlocks");
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}
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}
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public void removeGuaranteedDeadBlock(Block block) {
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if (!baseBlocks.Remove(block))
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throw new ApplicationException("Could not remove dead block");
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block.removeGuaranteedDeadBlock();
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}
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}
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}
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