101 lines
3.1 KiB
C#
101 lines
3.1 KiB
C#
/*
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Copyright (C) 2011 de4dot@gmail.com
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This file is part of de4dot.
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de4dot is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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de4dot is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with de4dot. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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How to test it:
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- Compile this assembly and the other test assembly
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- Force rename of everything (set name regex to eg. asdfasdfasdf)
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Make sure the code doesn't rename any types inheriting from
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Delegate or MulticastDelegate. renameMembers() should
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return before renaming the members
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if (TypeDefinition.BaseType != null && TypeDefinition.BaseType.Name.Contains("Delegate"))
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return;
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...real code...
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- Run peverify /IL /MD on both files
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- Decompile them and create a solution for both projects. I recommend using ILSpy.
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- Compile with VS. If it fails to build, make sure the decompiler isn't buggy.
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- Some manual inspection may be required as well even if it builds 100%.
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Yes, it's not 100% automated. You get what you pay for! Buy something
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nice with the money you saved.
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*/
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namespace Test.Rename {
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namespace test1 {
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public class Class1 : Test.Rename.Dll.test.pub1.Class1 {
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public override int Prop2 {
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get { return 1; }
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}
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public override int Prop3 {
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set { }
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}
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public override void meth1(int i) { }
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public override void meth1(string s) { }
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}
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}
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namespace test2 {
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public class Class1 : Test.Rename.Dll.test.pub2.IFace1 {
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public void meth1(int i) { }
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public void meth1(string s) { }
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}
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public class Class2 : Test.Rename.Dll.test.pub2.IFace1 {
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void Test.Rename.Dll.test.pub2.IFace1.meth1(int i) { }
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void Test.Rename.Dll.test.pub2.IFace1.meth1(string s) { }
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}
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}
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namespace test3 {
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public class Class1 : Test.Rename.Dll.test.pub3.Class1<int>.IFace1<string> {
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public void meth1(int t) { }
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public void meth1(string u) { }
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public void meth1<V>(V v) { }
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}
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public class Class2 : Test.Rename.Dll.test.pub3.Class1<int>.IFace1<string> {
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void Test.Rename.Dll.test.pub3.Class1<int>.IFace1<string>.meth1(int t) { }
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void Test.Rename.Dll.test.pub3.Class1<int>.IFace1<string>.meth1(string u) { }
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void Test.Rename.Dll.test.pub3.Class1<int>.IFace1<string>.meth1<V>(V v) { }
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}
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}
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namespace test4 {
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public interface IFace {
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void meth1(int i);
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void meth1(string s);
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}
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public class Class1 : Test.Rename.Dll.test.pub4.Class1.EnclosedClass, IFace {
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public override void meth1() { }
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public void meth1(string s) { }
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}
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}
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namespace test5 {
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public class Class1 : Test.Rename.Dll.test.pub5.Class1, Test.Rename.Dll.test.pub5.IFace1 {
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// The C# compiler will create a private virtual method for us, calling Class1's
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// non-virtual method.
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}
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}
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class Program {
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static void Main(string[] args) {
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}
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}
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}
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