de4dot-cex/de4dot.code/deobfuscators/Eazfuscator_NET/ConstantsReader.cs
2012-04-10 03:52:18 +02:00

221 lines
4.9 KiB
C#

/*
Copyright (C) 2011-2012 de4dot@gmail.com
This file is part of de4dot.
de4dot is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
de4dot is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with de4dot. If not, see <http://www.gnu.org/licenses/>.
*/
using System.Collections.Generic;
using Mono.Cecil;
using Mono.Cecil.Cil;
using Mono.Cecil.Metadata;
using de4dot.blocks;
namespace de4dot.code.deobfuscators.Eazfuscator_NET {
class ConstantsReader {
IList<Instruction> instructions;
IList<VariableDefinition> locals;
Dictionary<VariableDefinition, int> localsValues = new Dictionary<VariableDefinition, int>();
public ConstantsReader(MethodDefinition method) {
instructions = method.Body.Instructions;
locals = method.Body.Variables;
initialize();
}
void initialize() {
findConstants();
}
void findConstants() {
for (int index = 0; index < instructions.Count; ) {
int value;
if (!getInt32(ref index, out value))
break;
var stloc = instructions[index];
if (!DotNetUtils.isStloc(stloc))
break;
var local = DotNetUtils.getLocalVar(locals, stloc);
if (local == null || local.VariableType.EType != ElementType.I4)
break;
localsValues[local] = value;
index++;
}
if (localsValues.Count != 2)
localsValues.Clear();
}
public bool getNextInt32(ref int index, out int val) {
for (; index < instructions.Count; index++) {
var instr = instructions[index];
if (!isLoadConstant(instr))
continue;
return getInt32(ref index, out val);
}
val = 0;
return false;
}
public bool isLoadConstant(Instruction instr) {
if (DotNetUtils.isLdcI4(instr))
return true;
if (!DotNetUtils.isLdloc(instr))
return false;
int tmp;
return getLocalConstant(instr, out tmp);
}
public bool getInt16(ref int index, out short val) {
int tmp;
if (!getInt32(ref index, out tmp)) {
val = 0;
return false;
}
val = (short)tmp;
return true;
}
public bool getInt32(ref int index, out int val) {
val = 0;
if (index >= instructions.Count)
return false;
var stack = new Stack<int>();
int op1;
for (; index < instructions.Count; index++) {
var instr = instructions[index];
switch (instr.OpCode.Code) {
case Code.Conv_I1:
if (stack.Count < 1)
goto done;
stack.Push((sbyte)stack.Pop());
break;
case Code.Conv_U1:
if (stack.Count < 1)
goto done;
stack.Push((byte)stack.Pop());
break;
case Code.Conv_I2:
if (stack.Count < 1)
goto done;
stack.Push((short)stack.Pop());
break;
case Code.Conv_U2:
if (stack.Count < 1)
goto done;
stack.Push((ushort)stack.Pop());
break;
case Code.Conv_I4:
case Code.Conv_U4:
break;
case Code.Not:
stack.Push(~stack.Pop());
break;
case Code.Neg:
stack.Push(-stack.Pop());
break;
case Code.Ldloc:
case Code.Ldloc_S:
case Code.Ldloc_0:
case Code.Ldloc_1:
case Code.Ldloc_2:
case Code.Ldloc_3:
if (!getLocalConstant(instr, out op1))
goto done;
stack.Push(op1);
break;
case Code.Ldc_I4:
case Code.Ldc_I4_S:
case Code.Ldc_I4_0:
case Code.Ldc_I4_1:
case Code.Ldc_I4_2:
case Code.Ldc_I4_3:
case Code.Ldc_I4_4:
case Code.Ldc_I4_5:
case Code.Ldc_I4_6:
case Code.Ldc_I4_7:
case Code.Ldc_I4_8:
case Code.Ldc_I4_M1:
stack.Push(DotNetUtils.getLdcI4Value(instr));
break;
case Code.Add:
if (stack.Count < 2)
goto done;
stack.Push(stack.Pop() + stack.Pop());
break;
case Code.Sub:
if (stack.Count < 2)
goto done;
stack.Push(-(stack.Pop() - stack.Pop()));
break;
case Code.Xor:
if (stack.Count < 2)
goto done;
stack.Push(stack.Pop() ^ stack.Pop());
break;
case Code.Or:
if (stack.Count < 2)
goto done;
stack.Push(stack.Pop() | stack.Pop());
break;
case Code.And:
if (stack.Count < 2)
goto done;
stack.Push(stack.Pop() & stack.Pop());
break;
default:
goto done;
}
}
done:
if (stack.Count == 0)
return false;
while (stack.Count > 1)
stack.Pop();
val = stack.Pop();
return true;
}
bool getLocalConstant(Instruction instr, out int value) {
value = 0;
var local = DotNetUtils.getLocalVar(locals, instr);
if (local == null)
return false;
if (local.VariableType.EType != ElementType.I4)
return false;
return localsValues.TryGetValue(local, out value);
}
}
}