// StreamManipulator.cs // // Copyright (C) 2001 Mike Krueger // // This file was translated from java, it was part of the GNU Classpath // Copyright (C) 2001 Free Software Foundation, Inc. // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // // Linking this library statically or dynamically with other modules is // making a combined work based on this library. Thus, the terms and // conditions of the GNU General Public License cover the whole // combination. // // As a special exception, the copyright holders of this library give you // permission to link this library with independent modules to produce an // executable, regardless of the license terms of these independent // modules, and to copy and distribute the resulting executable under // terms of your choice, provided that you also meet, for each linked // independent module, the terms and conditions of the license of that // module. An independent module is a module which is not derived from // or based on this library. If you modify this library, you may extend // this exception to your version of the library, but you are not // obligated to do so. If you do not wish to do so, delete this // exception statement from your version. using System; namespace ICSharpCode.SharpZipLib.Zip.Compression.Streams { /// /// This class allows us to retrieve a specified number of bits from /// the input buffer, as well as copy big byte blocks. /// /// It uses an int buffer to store up to 31 bits for direct /// manipulation. This guarantees that we can get at least 16 bits, /// but we only need at most 15, so this is all safe. /// /// There are some optimizations in this class, for example, you must /// never peek more than 8 bits more than needed, and you must first /// peek bits before you may drop them. This is not a general purpose /// class but optimized for the behaviour of the Inflater. /// /// authors of the original java version : John Leuner, Jochen Hoenicke /// public class StreamManipulator { #region Constructors /// /// Constructs a default StreamManipulator with all buffers empty /// public StreamManipulator() { } #endregion /// /// Get the next sequence of bits but don't increase input pointer. bitCount must be /// less or equal 16 and if this call succeeds, you must drop /// at least n - 8 bits in the next call. /// /// The number of bits to peek. /// /// the value of the bits, or -1 if not enough bits available. */ /// public int PeekBits(int bitCount) { if (bitsInBuffer_ < bitCount) { if (windowStart_ == windowEnd_) { return -1; // ok } buffer_ |= (uint)((window_[windowStart_++] & 0xff | (window_[windowStart_++] & 0xff) << 8) << bitsInBuffer_); bitsInBuffer_ += 16; } return (int)(buffer_ & ((1 << bitCount) - 1)); } /// /// Drops the next n bits from the input. You should have called PeekBits /// with a bigger or equal n before, to make sure that enough bits are in /// the bit buffer. /// /// The number of bits to drop. public void DropBits(int bitCount) { buffer_ >>= bitCount; bitsInBuffer_ -= bitCount; } /// /// Gets the next n bits and increases input pointer. This is equivalent /// to followed by , except for correct error handling. /// /// The number of bits to retrieve. /// /// the value of the bits, or -1 if not enough bits available. /// public int GetBits(int bitCount) { int bits = PeekBits(bitCount); if (bits >= 0) { DropBits(bitCount); } return bits; } /// /// Gets the number of bits available in the bit buffer. This must be /// only called when a previous PeekBits() returned -1. /// /// /// the number of bits available. /// public int AvailableBits { get { return bitsInBuffer_; } } /// /// Gets the number of bytes available. /// /// /// The number of bytes available. /// public int AvailableBytes { get { return windowEnd_ - windowStart_ + (bitsInBuffer_ >> 3); } } /// /// Skips to the next byte boundary. /// public void SkipToByteBoundary() { buffer_ >>= (bitsInBuffer_ & 7); bitsInBuffer_ &= ~7; } /// /// Returns true when SetInput can be called /// public bool IsNeedingInput { get { return windowStart_ == windowEnd_; } } /// /// Copies bytes from input buffer to output buffer starting /// at output[offset]. You have to make sure, that the buffer is /// byte aligned. If not enough bytes are available, copies fewer /// bytes. /// /// /// The buffer to copy bytes to. /// /// /// The offset in the buffer at which copying starts /// /// /// The length to copy, 0 is allowed. /// /// /// The number of bytes copied, 0 if no bytes were available. /// /// /// Length is less than zero /// /// /// Bit buffer isnt byte aligned /// public int CopyBytes(byte[] output, int offset, int length) { if (length < 0) { throw new ArgumentOutOfRangeException("length"); } if ((bitsInBuffer_ & 7) != 0) { // bits_in_buffer may only be 0 or a multiple of 8 throw new InvalidOperationException("Bit buffer is not byte aligned!"); } int count = 0; while ((bitsInBuffer_ > 0) && (length > 0)) { output[offset++] = (byte) buffer_; buffer_ >>= 8; bitsInBuffer_ -= 8; length--; count++; } if (length == 0) { return count; } int avail = windowEnd_ - windowStart_; if (length > avail) { length = avail; } System.Array.Copy(window_, windowStart_, output, offset, length); windowStart_ += length; if (((windowStart_ - windowEnd_) & 1) != 0) { // We always want an even number of bytes in input, see peekBits buffer_ = (uint)(window_[windowStart_++] & 0xff); bitsInBuffer_ = 8; } return count + length; } /// /// Resets state and empties internal buffers /// public void Reset() { buffer_ = 0; windowStart_ = windowEnd_ = bitsInBuffer_ = 0; } /// /// Add more input for consumption. /// Only call when IsNeedingInput returns true /// /// data to be input /// offset of first byte of input /// number of bytes of input to add. public void SetInput(byte[] buffer, int offset, int count) { if ( buffer == null ) { throw new ArgumentNullException("buffer"); } if ( offset < 0 ) { #if NETCF_1_0 throw new ArgumentOutOfRangeException("offset"); #else throw new ArgumentOutOfRangeException("offset", "Cannot be negative"); #endif } if ( count < 0 ) { #if NETCF_1_0 throw new ArgumentOutOfRangeException("count"); #else throw new ArgumentOutOfRangeException("count", "Cannot be negative"); #endif } if (windowStart_ < windowEnd_) { throw new InvalidOperationException("Old input was not completely processed"); } int end = offset + count; // We want to throw an ArrayIndexOutOfBoundsException early. // Note the check also handles integer wrap around. if ((offset > end) || (end > buffer.Length) ) { throw new ArgumentOutOfRangeException("count"); } if ((count & 1) != 0) { // We always want an even number of bytes in input, see PeekBits buffer_ |= (uint)((buffer[offset++] & 0xff) << bitsInBuffer_); bitsInBuffer_ += 8; } window_ = buffer; windowStart_ = offset; windowEnd_ = end; } #region Instance Fields private byte[] window_; private int windowStart_; private int windowEnd_; private uint buffer_; private int bitsInBuffer_; #endregion } }