/* Copyright (C) 2011 de4dot@gmail.com This file is part of de4dot. de4dot is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. de4dot is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with de4dot. If not, see . */ using System; using System.Collections.Generic; using Mono.Cecil.Cil; namespace de4dot.blocks { public class Block : BaseBlock { List instructions = new List(); // List of all explicit (non-fall-through) targets. It's just one if it's a normal // branch, but if it's a switch, it could be many targets. List targets; // This is the fall through Block (non branch instructions) Block fallThrough; // All blocks that fall through or branches to this block List sources = new List(); public Block FallThrough { get { return fallThrough; } set { fallThrough = value; } } public List Targets { get { return targets; } set { targets = value; } } public List Sources { get { return sources; } } public Instr FirstInstr { get { if (instructions.Count == 0) add(new Instr(Instruction.Create(OpCodes.Nop))); return instructions[0]; } } public Instr LastInstr { get { if (instructions.Count == 0) add(new Instr(Instruction.Create(OpCodes.Nop))); return instructions[instructions.Count - 1]; } } public void add(Instr instr) { instructions.Add(instr); } public void insert(int index, Instruction instr) { instructions.Insert(index, new Instr(instr)); } public List Instructions { get { return instructions; } } // If last instr is a br/br.s, removes it and replaces it with a fall through public void removeLastBr() { if (!LastInstr.isBr()) return; if (fallThrough != null || targets == null || targets.Count != 1) throw new ApplicationException("Invalid block state when last instr is a br/br.s"); fallThrough = targets[0]; targets = null; instructions.RemoveAt(instructions.Count - 1); } public void replace(int index, int num, Instruction instruction) { if (num <= 0) throw new ArgumentOutOfRangeException("num"); remove(index, num); instructions.Insert(index, new Instr(instruction)); } public void remove(int index, int num) { if (index + num > instructions.Count) throw new ApplicationException("Overflow"); if (num > 0 && index + num == instructions.Count && LastInstr.isConditionalBranch()) disconnectFromFallThroughAndTargets(); instructions.RemoveRange(index, num); } public void remove(IEnumerable indexes) { var instrsToDelete = new List(indexes); instrsToDelete.Sort(); instrsToDelete.Reverse(); foreach (var index in instrsToDelete) remove(index, 1); } // Removes all instructions that do nothing, nop and eg. ldc/pop, etc. public bool removeNops() { bool removed = false; bool keepLooping = true; while (keepLooping) { var instrsToRemove = new List(); for (int i = 0; i < Instructions.Count; i++) { var instr = Instructions[i]; if (instr.OpCode.Code == Code.Nop) { // The nop instruction is auto created when we access LastInstr so // make we don't get an infinite loop. if (Instructions.Count != 1) instrsToRemove.Add(i); continue; } if (i + 1 >= Instructions.Count) continue; var next = Instructions[i + 1]; if (instr.isSimpleLoad() && next.isPop()) { instrsToRemove.Add(i); instrsToRemove.Add(i + 1); i++; continue; } } keepLooping = instrsToRemove.Count != 0; if (keepLooping) { removed = true; remove(instrsToRemove); } } return removed; } // Replace the last instructions with a branch to target public void replaceLastInstrsWithBranch(int numInstrs, Block target) { if (numInstrs < 0 || numInstrs > instructions.Count) throw new ApplicationException("Invalid numInstrs to replace with branch"); if (target == null) throw new ApplicationException("Invalid new target, it's null"); disconnectFromFallThroughAndTargets(); if (numInstrs > 0) instructions.RemoveRange(instructions.Count - numInstrs, numInstrs); fallThrough = target; target.sources.Add(this); } public void replaceLastNonBranchWithBranch(int numInstrs, Block target) { if (LastInstr.isBr()) numInstrs++; replaceLastInstrsWithBranch(numInstrs, target); } public void removeDeadBlock() { if (sources.Count != 0) throw new ApplicationException("Trying to remove a non-dead block"); removeGuaranteedDeadBlock(); } // Removes a block that has been guaranteed to be dead. This method won't verify // that it really is dead. public void removeGuaranteedDeadBlock() { disconnectFromFallThroughAndTargets(); Parent = null; } void disconnectFromFallThroughAndTargets() { disconnectFromFallThrough(); disconnectFromTargets(); } void disconnectFromFallThrough() { if (fallThrough != null) { disconnectFromBlock(fallThrough); fallThrough = null; } } void disconnectFromTargets() { if (targets != null) { foreach (var target in targets) disconnectFromBlock(target); targets = null; } } void disconnectFromBlock(Block target) { if (!target.sources.Remove(this)) throw new ApplicationException("Could not remove the block from its target block"); } public int countTargets() { int count = fallThrough != null ? 1 : 0; if (targets != null) count += targets.Count; return count; } // Returns the target iff it has only ONE target. Else it returns null. public Block getOnlyTarget() { if (countTargets() != 1) return null; if (fallThrough != null) return fallThrough; return targets[0]; } // Returns all targets. FallThrough (if not null) is always returned first! public IEnumerable getTargets() { if (fallThrough != null) yield return fallThrough; if (targets != null) { foreach (var block in targets) yield return block; } } // Returns true iff other is the only block in Sources public bool isOnlySource(Block other) { return sources.Count == 1 && sources[0] == other; } // Returns true if we can merge other with this public bool canMerge(Block other) { if (other == null || other == this && getOnlyTarget() != other || !other.isOnlySource(this)) return false; // If it's eg. a leave, then don't merge them since it clears the stack. return LastInstr.isBr() || Instr.isFallThrough(LastInstr.OpCode); } // Merge two blocks into one public void merge(Block other) { if (!canMerge(other)) throw new ApplicationException("Can't merge the two blocks!"); removeLastBr(); // Get rid of last br/br.s if present var newInstructions = new List(); addInstructions(newInstructions, instructions); addInstructions(newInstructions, other.instructions); instructions = newInstructions; disconnectFromFallThroughAndTargets(); if (other.targets != null) targets = new List(other.targets); else targets = null; fallThrough = other.fallThrough; other.disconnectFromFallThroughAndTargets(); other.Parent = null; updateSources(); } void addInstructions(IList dest, IEnumerable instrs) { foreach (var instr in instrs) { if (!instr.isNop()) dest.Add(instr); } } // Update each target's Sources property. Must only be called if this isn't in the // Sources list! public void updateSources() { if (fallThrough != null) fallThrough.sources.Add(this); if (targets != null) { foreach (var target in targets) target.sources.Add(this); } } // Returns true if it falls through public bool isFallThrough() { return targets == null && fallThrough != null; } public bool canFlipConditionalBranch() { return LastInstr.canFlipConditionalBranch(); } public void flipConditionalBranch() { if (fallThrough == null || targets == null || targets.Count != 1) throw new ApplicationException("Invalid bcc block state"); LastInstr.flipConditonalBranch(); var oldFallThrough = fallThrough; fallThrough = targets[0]; targets[0] = oldFallThrough; } // Returns true if it's a conditional branch public bool isConditionalBranch() { return LastInstr.isConditionalBranch(); } } }