From e1292b29300e73c580d08ceb5400a0cb533289ea Mon Sep 17 00:00:00 2001 From: de4dot Date: Sun, 18 Mar 2012 19:15:33 +0100 Subject: [PATCH] Add some more assembly search paths --- de4dot.code/AssemblyResolver.cs | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/de4dot.code/AssemblyResolver.cs b/de4dot.code/AssemblyResolver.cs index 1245ce06..117bba63 100644 --- a/de4dot.code/AssemblyResolver.cs +++ b/de4dot.code/AssemblyResolver.cs @@ -57,6 +57,9 @@ namespace de4dot.code { addIfExists(path, @"Reference Assemblies\Microsoft\Framework\Silverlight\v3.0"); addIfExists(path, @"Reference Assemblies\Microsoft\Framework\Silverlight\v4.0"); addIfExists(path, @"Reference Assemblies\Microsoft\Framework\Silverlight\v5.0"); + addIfExists(path, @"Reference Assemblies\Microsoft\FSharp\2.0\Runtime\v2.0"); + addIfExists(path, @"Reference Assemblies\Microsoft\FSharp\2.0\Runtime\v4.0"); + addIfExists(path, @"Reference Assemblies\Microsoft\WindowsPowerShell\v1.0"); addIfExists(path, @"Microsoft Visual Studio .NET\Common7\IDE\PublicAssemblies"); addIfExists(path, @"Microsoft Visual Studio .NET\Common7\IDE\PrivateAssemblies"); addIfExists(path, @"Microsoft Visual Studio 8.0\Common7\IDE\PublicAssemblies"); @@ -71,6 +74,11 @@ namespace de4dot.code { addIfExists(path, @"Microsoft XNA\XNA Game Studio\v3.0\References\Xbox360"); addIfExists(path, @"Microsoft XNA\XNA Game Studio\v4.0\References\Windows\x86"); addIfExists(path, @"Microsoft XNA\XNA Game Studio\v4.0\References\Xbox360"); + addIfExists(path, @"Windows CE Tools\wce500\Windows Mobile 5.0 Pocket PC SDK\Designtimereferences"); + addIfExists(path, @"Windows CE Tools\wce500\Windows Mobile 5.0 Smartphone SDK\Designtimereferences"); + addIfExists(path, @"Windows Mobile 5.0 SDK R2\Managed Libraries"); + addIfExists(path, @"Windows Mobile 6 SDK\Managed Libraries"); + addIfExists(path, @"Windows Mobile 6.5.3 DTK\Managed Libraries"); } // basePath is eg. "C:\Program Files (x86)\Microsoft Silverlight"