Add MethodCollection class
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@ -109,6 +109,7 @@
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<Compile Include="deobfuscators\IDeobfuscatorInfo.cs" />
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<Compile Include="deobfuscators\InlinedMethodsFinder.cs" />
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<Compile Include="deobfuscators\ISimpleDeobfuscator.cs" />
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<Compile Include="deobfuscators\MethodCollection.cs" />
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<Compile Include="deobfuscators\RandomNameChecker.cs" />
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<Compile Include="deobfuscators\StringCounts.cs" />
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<Compile Include="deobfuscators\Operations.cs" />
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60
de4dot.code/deobfuscators/MethodCollection.cs
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60
de4dot.code/deobfuscators/MethodCollection.cs
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@ -0,0 +1,60 @@
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/*
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Copyright (C) 2011 de4dot@gmail.com
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This file is part of de4dot.
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de4dot is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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de4dot is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with de4dot. If not, see <http://www.gnu.org/licenses/>.
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*/
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using System.Collections.Generic;
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using Mono.Cecil;
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using de4dot.blocks;
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namespace de4dot.code.deobfuscators {
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class MethodCollection {
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TypeDefinitionDict<bool> types = new TypeDefinitionDict<bool>();
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MethodDefinitionAndDeclaringTypeDict<bool> methods = new MethodDefinitionAndDeclaringTypeDict<bool>();
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public bool exists(MethodReference method) {
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if (method == null)
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return false;
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if (method.DeclaringType != null && types.find(method.DeclaringType))
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return true;
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return methods.find(method);
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}
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public void add(MethodDefinition method) {
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methods.add(method, true);
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}
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public void add(IEnumerable<MethodDefinition> methods) {
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foreach (var method in methods)
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add(method);
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}
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public void add(TypeDefinition type) {
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types.add(type, true);
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}
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public void addAndNested(TypeDefinition type) {
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foreach (var t in TypeDefinition.GetTypes(new List<TypeDefinition> { type }))
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add(type);
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}
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public void addAndNested(IList<TypeDefinition> types) {
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foreach (var type in TypeDefinition.GetTypes(types))
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add(type);
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}
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}
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}
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