Add constant folding

This commit is contained in:
de4dot 2012-01-09 01:25:25 +01:00
parent d3369279bc
commit 12b327bef3
3 changed files with 114 additions and 0 deletions

View File

@ -40,6 +40,7 @@
<Compile Include="cflow\BlockCflowDeobfuscator.cs" />
<Compile Include="cflow\CflowDeobfuscator.cs" />
<Compile Include="cflow\CflowUtils.cs" />
<Compile Include="cflow\ConstantsFolder.cs" />
<Compile Include="cflow\DeadCodeRemover.cs" />
<Compile Include="cflow\DeadStoreRemover.cs" />
<Compile Include="cflow\ICflowDeobfuscator.cs" />

View File

@ -31,6 +31,7 @@ namespace de4dot.blocks.cflow {
DeadStoreRemover deadStoreRemover = new DeadStoreRemover();
StLdlocFixer stLdlocFixer = new StLdlocFixer();
MethodCallInliner methodCallInliner = new MethodCallInliner();
ConstantsFolder constantsFolder = new ConstantsFolder();
public bool InlineMethods { get; set; }
public bool InlineInstanceMethods { get; set; }
@ -77,6 +78,11 @@ namespace de4dot.blocks.cflow {
deadCodeRemover.init(allBlocks);
changed |= deadCodeRemover.remove();
if (!changed) {
constantsFolder.init(blocks, allBlocks);
changed |= constantsFolder.deobfuscate();
}
if (!changed) {
stLdlocFixer.init(allBlocks, blocks.Locals);
changed |= stLdlocFixer.fix();

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@ -0,0 +1,107 @@
/*
Copyright (C) 2011 de4dot@gmail.com
This file is part of de4dot.
de4dot is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
de4dot is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with de4dot. If not, see <http://www.gnu.org/licenses/>.
*/
using System.Collections.Generic;
using Mono.Cecil;
using Mono.Cecil.Cil;
using de4dot.blocks;
namespace de4dot.blocks.cflow {
// Very simple constants folder which is all that's needed at the moment
class ConstantsFolder {
List<Block> allBlocks;
Blocks blocks;
InstructionEmulator instructionEmulator = new InstructionEmulator();
List<ParameterDefinition> args;
public void init(Blocks blocks, List<Block> allBlocks) {
this.blocks = blocks;
this.allBlocks = allBlocks;
args = DotNetUtils.getParameters(blocks.Method);
}
public bool deobfuscate() {
bool changed = false;
foreach (var block in allBlocks) {
instructionEmulator.init(blocks.Method.HasThis, false, blocks.Method.Parameters, blocks.Locals);
var instrs = block.Instructions;
for (int i = 0; i < instrs.Count; i++) {
var instr = instrs[i];
switch (instr.OpCode.Code) {
case Code.Ldarg:
case Code.Ldarg_0:
case Code.Ldarg_1:
case Code.Ldarg_2:
case Code.Ldarg_3:
case Code.Ldarg_S:
changed |= fixLoadInstruction(block, i, instructionEmulator.getArg(DotNetUtils.getParameter(args, blocks.Method, instr.Instruction)));
break;
case Code.Ldloc:
case Code.Ldloc_0:
case Code.Ldloc_1:
case Code.Ldloc_2:
case Code.Ldloc_3:
case Code.Ldloc_S:
changed |= fixLoadInstruction(block, i, instructionEmulator.getLocal(DotNetUtils.getLocalVar(blocks.Locals, instr.Instruction)));
break;
case Code.Ldarga:
case Code.Ldarga_S:
instructionEmulator.makeArgUnknown((ParameterDefinition)instr.Operand);
break;
case Code.Ldloca:
case Code.Ldloca_S:
instructionEmulator.makeLocalUnknown((VariableDefinition)instr.Operand);
break;
}
try {
instructionEmulator.emulate(instr.Instruction);
}
catch (System.NullReferenceException) {
// Here if eg. invalid metadata token in a call instruction (operand is null)
break;
}
}
}
return changed;
}
bool fixLoadInstruction(Block block, int index, Value value) {
if (value.isInt32()) {
var intValue = (Int32Value)value;
if (!intValue.allBitsValid())
return false;
block.Instructions[index] = new Instr(DotNetUtils.createLdci4(intValue.value));
return true;
}
else if (value.isInt64()) {
var intValue = (Int64Value)value;
if (!intValue.allBitsValid())
return false;
block.Instructions[index] = new Instr(Instruction.Create(OpCodes.Ldc_I8, intValue.value));
return true;
}
return false;
}
}
}