de4dot-cex/de4dot.code/blocks/Block.cs

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2011-09-22 10:55:30 +08:00
/*
Copyright (C) 2011 de4dot@gmail.com
This file is part of de4dot.
de4dot is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
de4dot is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with de4dot. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using System.Collections.Generic;
using Mono.Cecil.Cil;
namespace de4dot.blocks {
class Block : BaseBlock {
List<Instr> instructions = new List<Instr>();
// List of all explicit (non-fall-through) targets. It's just one if it's a normal
// branch, but if it's a switch, it could be many targets.
List<Block> targets;
// This is the fall through Block (non branch instructions)
Block fallThrough;
// All blocks that fall through or branches to this block
List<Block> sources = new List<Block>();
public Block FallThrough {
get { return fallThrough; }
set { fallThrough = value; }
}
public List<Block> Targets {
get { return targets; }
set { targets = value; }
}
public List<Block> Sources {
get { return sources; }
}
public Instr FirstInstr {
get {
if (instructions.Count == 0)
add(new Instr(Instruction.Create(OpCodes.Nop)));
return instructions[0];
}
}
public Instr LastInstr {
get {
if (instructions.Count == 0)
add(new Instr(Instruction.Create(OpCodes.Nop)));
return instructions[instructions.Count - 1];
}
}
public void add(Instr instr) {
instructions.Add(instr);
}
public void insert(int index, Instruction instr) {
instructions.Insert(index, new Instr(instr));
}
public List<Instr> Instructions {
get { return instructions; }
}
// If last instr is a br/br.s, removes it and replaces it with a fall through
public void removeLastBr() {
if (!LastInstr.isBr())
return;
if (fallThrough != null || targets == null || targets.Count != 1)
throw new ApplicationException("Invalid block state when last instr is a br/br.s");
fallThrough = targets[0];
targets = null;
instructions.RemoveAt(instructions.Count - 1);
}
public void replace(int index, int num, Instruction instruction) {
if (num <= 0)
throw new ArgumentOutOfRangeException("num");
remove(index, num);
instructions.Insert(index, new Instr(instruction));
}
public void remove(int index, int num) {
if (index + num > instructions.Count)
throw new ApplicationException("Overflow");
if (num > 0 && index + num == instructions.Count && LastInstr.isConditionalBranch())
disconnectFromFallThroughAndTargets();
instructions.RemoveRange(index, num);
}
public void remove(IEnumerable<int> indexes) {
var instrsToDelete = new List<int>(indexes);
instrsToDelete.Sort();
instrsToDelete.Reverse();
foreach (var index in instrsToDelete)
remove(index, 1);
}
// Removes all instructions that do nothing, nop and eg. ldc/pop, etc.
public bool removeNops() {
bool removed = false;
bool keepLooping = true;
while (keepLooping) {
var instrsToRemove = new List<int>();
for (int i = 0; i < Instructions.Count; i++) {
var instr = Instructions[i];
if (instr.OpCode.Code == Code.Nop) {
// The nop instruction is auto created when we access LastInstr so
// make we don't get an infinite loop.
if (Instructions.Count != 1)
instrsToRemove.Add(i);
continue;
}
if (i + 1 >= Instructions.Count)
continue;
var next = Instructions[i + 1];
if (instr.isSimpleLoad() && next.isPop()) {
instrsToRemove.Add(i);
instrsToRemove.Add(i + 1);
i++;
continue;
}
}
keepLooping = instrsToRemove.Count != 0;
if (keepLooping) {
removed = true;
remove(instrsToRemove);
}
}
return removed;
}
// Replace the last instructions with a branch to target
public void replaceLastInstrsWithBranch(int numInstrs, Block target) {
if (numInstrs < 0 || numInstrs > instructions.Count)
throw new ApplicationException("Invalid numInstrs to replace with branch");
if (target == null)
throw new ApplicationException("Invalid new target, it's null");
disconnectFromFallThroughAndTargets();
if (numInstrs > 0)
instructions.RemoveRange(instructions.Count - numInstrs, numInstrs);
fallThrough = target;
target.sources.Add(this);
}
public void replaceLastNonBranchWithBranch(int numInstrs, Block target) {
if (LastInstr.isBr())
numInstrs++;
replaceLastInstrsWithBranch(numInstrs, target);
}
public void removeDeadBlock() {
if (sources.Count != 0)
throw new ApplicationException("Trying to remove a non-dead block");
removeGuaranteedDeadBlock();
}
// Removes a block that has been guaranteed to be dead. This method won't verify
// that it really is dead.
public void removeGuaranteedDeadBlock() {
disconnectFromFallThroughAndTargets();
Parent = null;
}
void disconnectFromFallThroughAndTargets() {
disconnectFromFallThrough();
disconnectFromTargets();
}
void disconnectFromFallThrough() {
if (fallThrough != null) {
disconnectFromBlock(fallThrough);
fallThrough = null;
}
}
void disconnectFromTargets() {
if (targets != null) {
foreach (var target in targets)
disconnectFromBlock(target);
targets = null;
}
}
void disconnectFromBlock(Block target) {
if (!target.sources.Remove(this))
throw new ApplicationException("Could not remove the block from its target block");
}
public int countTargets() {
int count = fallThrough != null ? 1 : 0;
if (targets != null)
count += targets.Count;
return count;
}
// Returns the target iff it has only ONE target. Else it returns null.
public Block getOnlyTarget() {
if (countTargets() != 1)
return null;
if (fallThrough != null)
return fallThrough;
return targets[0];
}
// Returns all targets. FallThrough (if not null) is always returned first!
public IEnumerable<Block> getTargets() {
if (fallThrough != null)
yield return fallThrough;
if (targets != null) {
foreach (var block in targets)
yield return block;
}
}
// Returns true iff other is the only block in Sources
public bool isOnlySource(Block other) {
return sources.Count == 1 && sources[0] == other;
}
// Returns true if we can merge other with this
public bool canMerge(Block other) {
if (other == null || other == this && getOnlyTarget() != other || !other.isOnlySource(this))
return false;
// If it's eg. a leave, then don't merge them since it clears the stack.
return LastInstr.isBr() || Instr.isFallThrough(LastInstr.OpCode);
}
// Merge two blocks into one
public void merge(Block other) {
if (!canMerge(other))
throw new ApplicationException("Can't merge the two blocks!");
removeLastBr(); // Get rid of last br/br.s if present
var newInstructions = new List<Instr>();
addInstructions(newInstructions, instructions);
addInstructions(newInstructions, other.instructions);
instructions = newInstructions;
disconnectFromFallThroughAndTargets();
if (other.targets != null)
targets = new List<Block>(other.targets);
else
targets = null;
fallThrough = other.fallThrough;
other.disconnectFromFallThroughAndTargets();
other.Parent = null;
updateSources();
}
void addInstructions(IList<Instr> dest, IEnumerable<Instr> instrs) {
foreach (var instr in instrs) {
if (!instr.isNop())
dest.Add(instr);
}
}
// Update each target's Sources property. Must only be called if this isn't in the
// Sources list!
public void updateSources() {
if (fallThrough != null)
fallThrough.sources.Add(this);
if (targets != null) {
foreach (var target in targets)
target.sources.Add(this);
}
}
// Returns true if it falls through
public bool isFallThrough() {
return targets == null && fallThrough != null;
}
public bool canFlipConditionalBranch() {
return LastInstr.canFlipConditionalBranch();
}
public void flipConditionalBranch() {
if (fallThrough == null || targets == null || targets.Count != 1)
throw new ApplicationException("Invalid bcc block state");
LastInstr.flipConditonalBranch();
var oldFallThrough = fallThrough;
fallThrough = targets[0];
targets[0] = oldFallThrough;
}
// Returns true if it's a conditional branch
public bool isConditionalBranch() {
return LastInstr.isConditionalBranch();
}
}
}