de4dot-cex/de4dot.code/deobfuscators/StringCounts.cs

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/*
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Copyright (C) 2011-2012 de4dot@gmail.com
This file is part of de4dot.
de4dot is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
de4dot is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with de4dot. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using System.Collections.Generic;
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using dot10.DotNet;
using dot10.DotNet.Emit;
namespace de4dot.code.deobfuscators {
class StringCounts {
Dictionary<string, int> strings = new Dictionary<string, int>(StringComparer.Ordinal);
public IEnumerable<string> Strings {
get { return strings.Keys; }
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}
public int NumStrings {
get { return strings.Count; }
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}
public void add(string s) {
int count;
strings.TryGetValue(s, out count);
strings[s] = count + 1;
}
public bool exists(string s) {
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if (s == null)
return false;
return strings.ContainsKey(s);
}
public bool all(IList<string> list) {
foreach (var s in list) {
if (!exists(s))
return false;
}
return true;
}
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public bool exactly(IList<string> list) {
return list.Count == strings.Count && all(list);
}
public int count(string s) {
int count;
strings.TryGetValue(s, out count);
return count;
}
}
class FieldTypes : StringCounts {
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public FieldTypes(TypeDef type) {
init(type.Fields);
}
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public FieldTypes(IEnumerable<FieldDef> fields) {
init(fields);
}
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void init(IEnumerable<FieldDef> fields) {
if (fields == null)
return;
foreach (var field in fields)
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add(field.FieldSig.Type.FullName);
}
}
class LocalTypes : StringCounts {
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public LocalTypes(MethodDef method) {
if (method != null && method.CilBody != null)
init(method.CilBody.LocalList);
}
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public LocalTypes(IEnumerable<Local> locals) {
init(locals);
}
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void init(IEnumerable<Local> locals) {
if (locals == null)
return;
foreach (var local in locals)
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add(local.Type.FullName);
}
}
}