de4dot-cex/de4dot.code/renamer/ExistingNames.cs

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/*
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Copyright (C) 2011-2015 de4dot@gmail.com
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This file is part of de4dot.
de4dot is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
de4dot is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with de4dot. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
using System.Collections.Generic;
using dnlib.DotNet;
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namespace de4dot.code.renamer {
public class ExistingNames {
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Dictionary<string, bool> allNames = new Dictionary<string, bool>(StringComparer.Ordinal);
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public void Add(string name) {
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allNames[name] = true;
}
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public bool Exists(string name) {
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return allNames.ContainsKey(name);
}
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public string GetName(UTF8String oldName, INameCreator nameCreator) {
return GetName(UTF8String.ToSystemStringOrEmpty(oldName), nameCreator);
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}
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public string GetName(string oldName, INameCreator nameCreator) {
return GetName(oldName, () => nameCreator.Create());
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}
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public string GetName(UTF8String oldName, Func<string> createNewName) {
return GetName(UTF8String.ToSystemStringOrEmpty(oldName), createNewName);
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}
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public string GetName(string oldName, Func<string> createNewName) {
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string prevName = null;
while (true) {
var name = createNewName();
if (name == prevName)
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throw new ApplicationException(string.Format("Could not rename symbol to {0}", Utils.ToCsharpString(name)));
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if (!Exists(name) || name == oldName) {
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allNames[name] = true;
return name;
}
prevName = name;
}
}
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public void Merge(ExistingNames other) {
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if (this == other)
return;
foreach (var key in other.allNames.Keys)
allNames[key] = true;
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}
}
}