#pragma once #include "loggr.hpp" #include "be_client.hpp" namespace battleye { class emulator { public: emulator() : m_logger() {} void setup_battleye(battleye::becl_game_data* game_data, battleye::becl_be_data* client_data); inline loggr& console() { return this->m_logger; } private: loggr m_logger; }; }