diff --git a/BottlEye/.gitignore b/BottlEye/.gitignore new file mode 100644 index 0000000..9c843c3 --- /dev/null +++ b/BottlEye/.gitignore @@ -0,0 +1,3 @@ +*.o +*.dll +*.dll.a diff --git a/BottlEye/Makefile b/BottlEye/Makefile new file mode 100644 index 0000000..5514bbb --- /dev/null +++ b/BottlEye/Makefile @@ -0,0 +1,19 @@ + +IDIR=../fmt/include +CXX=x86_64-w64-mingw32-g++ +CFLAGS=-I$(IDIR) -std=c++17 -D ADD_EXPORTS +OBJ=entry.o emulator.o delegate.o singleton.o format.o + +BEClient_x64.dll: $(OBJ) + $(CXX) -shared -o BEClient_x64.dll $(OBJ) -Wl,--out-implib,BEClient_x64.dll.a + +%.o: %.cpp + $(CXX) -c -o $@ $< $(CFLAGS) + +format.o: ../fmt/src/format.cc + $(CXX) -c -o $@ $< $(CFLAGS) + +.PHONY: clean + +clean: + rm -f *.o *.dll *.dll.a diff --git a/BottlEye/loggr.hpp b/BottlEye/loggr.hpp index d541ee3..785643a 100644 --- a/BottlEye/loggr.hpp +++ b/BottlEye/loggr.hpp @@ -2,7 +2,7 @@ #include #include #include -#include +#include class loggr { diff --git a/README.md b/README.md index c9dd564..67e5e27 100644 --- a/README.md +++ b/README.md @@ -9,3 +9,11 @@ BottlEye is a usermode emulator for the commercial anti-cheat [BattlEye](battley First you need to set up a man-in-the-middle environment that allows you to capture the responses sent by the real BEClient. When those are logged, implement them into BottlEye and compile it. Replace the BEClient_x64.dll module on disk with your BottlEye build and launch the game. If you are having issues figuring out the ip address and port to monitor with Wireshark (or whatever tool you choose to use), build BottlEye without the responses and launch the game with it. BottlEye will print the ip and port, which you can later use to filter traffic with. + + +### Linux +```bash +git submodule update --init +cd BottlEye +make +```