cogs-mykey-public/scenes/cogs_mikai_scene_config.h

27 lines
986 B
C

#pragma once
#include <gui/scene_manager.h>
// Generate scene on_enter handlers declaration
#define ADD_SCENE(prefix, name, id) void prefix##_scene_##name##_on_enter(void*);
#include "cogs_mikai_scene_config.c"
#undef ADD_SCENE
// Generate scene on_event handlers declaration
#define ADD_SCENE(prefix, name, id) \
bool prefix##_scene_##name##_on_event(void* context, SceneManagerEvent event);
#include "cogs_mikai_scene_config.c"
#undef ADD_SCENE
// Generate scene on_exit handlers declaration
#define ADD_SCENE(prefix, name, id) void prefix##_scene_##name##_on_exit(void* context);
#include "cogs_mikai_scene_config.c"
#undef ADD_SCENE
// Generate scene configuration array
#define ADD_SCENE(prefix, name, id) \
{.on_enter = prefix##_scene_##name##_on_enter, .on_event = prefix##_scene_##name##_on_event, \
.on_exit = prefix##_scene_##name##_on_exit},
extern const SceneManagerHandlers cogs_mikai_scene_handlers;