#include "../cogs_mikai.h" static void cogs_mikai_scene_write_card_popup_callback(void* context) { COGSMyKaiApp* app = context; view_dispatcher_send_custom_event(app->view_dispatcher, 0); } void cogs_mikai_scene_write_card_on_enter(void* context) { COGSMyKaiApp* app = context; Popup* popup = app->popup; if(!app->mykey.is_loaded) { popup_set_header(popup, "Error", 64, 10, AlignCenter, AlignTop); popup_set_text(popup, "No card loaded", 64, 25, AlignCenter, AlignTop); popup_set_callback(popup, cogs_mikai_scene_write_card_popup_callback); popup_set_context(popup, app); popup_set_timeout(popup, 2000); popup_enable_timeout(popup); view_dispatcher_switch_to_view(app->view_dispatcher, COGSMyKaiViewPopup); return; } if(!app->mykey.is_modified) { popup_set_header(popup, "No Changes", 64, 10, AlignCenter, AlignTop); popup_set_text(popup, "Card data not modified", 64, 25, AlignCenter, AlignTop); popup_set_callback(popup, cogs_mikai_scene_write_card_popup_callback); popup_set_context(popup, app); popup_set_timeout(popup, 2000); popup_enable_timeout(popup); view_dispatcher_switch_to_view(app->view_dispatcher, COGSMyKaiViewPopup); return; } popup_set_header(popup, "Writing...", 64, 10, AlignCenter, AlignTop); popup_set_text(popup, "Place card on reader", 64, 25, AlignCenter, AlignTop); popup_set_callback(popup, cogs_mikai_scene_write_card_popup_callback); popup_set_context(popup, app); popup_set_timeout(popup, 5000); popup_enable_timeout(popup); view_dispatcher_switch_to_view(app->view_dispatcher, COGSMyKaiViewPopup); if(mykey_write_to_nfc(app)) { app->mykey.is_modified = false; popup_set_header(popup, "Success!", 64, 10, AlignCenter, AlignTop); popup_set_text(popup, "Card updated", 64, 25, AlignCenter, AlignTop); notification_message(app->notifications, &sequence_success); } else { popup_set_header(popup, "Error", 64, 10, AlignCenter, AlignTop); popup_set_text(popup, "Write failed\nTry again", 64, 25, AlignCenter, AlignTop); notification_message(app->notifications, &sequence_error); } popup_set_timeout(popup, 2000); popup_enable_timeout(popup); } bool cogs_mikai_scene_write_card_on_event(void* context, SceneManagerEvent event) { COGSMyKaiApp* app = context; bool consumed = false; if(event.type == SceneManagerEventTypeCustom) { scene_manager_search_and_switch_to_previous_scene(app->scene_manager, COGSMyKaiSceneStart); consumed = true; } return consumed; } void cogs_mikai_scene_write_card_on_exit(void* context) { COGSMyKaiApp* app = context; popup_reset(app->popup); }