#include "../cogs_mikai.h" static void cogs_mikai_scene_reset_popup_callback(void* context) { COGSMyKaiApp* app = context; view_dispatcher_send_custom_event(app->view_dispatcher, 0); } void cogs_mikai_scene_reset_on_enter(void* context) { COGSMyKaiApp* app = context; Popup* popup = app->popup; if(!app->mykey.is_loaded) { popup_set_header(popup, "Error", 64, 10, AlignCenter, AlignTop); popup_set_text(popup, "No card loaded\nRead a card first", 64, 25, AlignCenter, AlignTop); popup_set_callback(popup, cogs_mikai_scene_reset_popup_callback); popup_set_context(popup, app); popup_set_timeout(popup, 2000); popup_enable_timeout(popup); view_dispatcher_switch_to_view(app->view_dispatcher, COGSMyKaiViewPopup); return; } // Reset the card mykey_reset(&app->mykey); // Update cached values app->mykey.is_reset = mykey_is_reset(&app->mykey); app->mykey.current_credit = mykey_get_current_credit(&app->mykey); // Show confirmation - saved in memory, not written to card popup_set_header(popup, "Card Reset!", 64, 10, AlignCenter, AlignTop); popup_set_text(popup, "Reset in memory\nUse 'Write to Card'", 64, 25, AlignCenter, AlignTop); popup_set_callback(popup, cogs_mikai_scene_reset_popup_callback); popup_set_context(popup, app); popup_set_timeout(popup, 2000); popup_enable_timeout(popup); view_dispatcher_switch_to_view(app->view_dispatcher, COGSMyKaiViewPopup); notification_message(app->notifications, &sequence_success); } bool cogs_mikai_scene_reset_on_event(void* context, SceneManagerEvent event) { COGSMyKaiApp* app = context; bool consumed = false; if(event.type == SceneManagerEventTypeCustom) { consumed = true; // Search back to start scene and switch (forces menu rebuild) scene_manager_search_and_switch_to_previous_scene(app->scene_manager, COGSMyKaiSceneStart); } return consumed; } void cogs_mikai_scene_reset_on_exit(void* context) { COGSMyKaiApp* app = context; popup_reset(app->popup); }