#include "../cogs_mikai.h" typedef enum { SubmenuIndexRead, SubmenuIndexInfo, SubmenuIndexWriteCard, SubmenuIndexAddCredit, SubmenuIndexSetCredit, SubmenuIndexReset, SubmenuIndexSaveFile, SubmenuIndexLoadFile, SubmenuIndexDebug, SubmenuIndexAbout, } SubmenuIndex; static void cogs_mikai_scene_start_submenu_callback(void* context, uint32_t index) { COGSMyKaiApp* app = context; view_dispatcher_send_custom_event(app->view_dispatcher, index); } void cogs_mikai_scene_start_on_enter(void* context) { COGSMyKaiApp* app = context; Submenu* submenu = app->submenu; // Always rebuild menu to reflect current state (e.g., is_modified flag) submenu_reset(submenu); if(app->mykey.is_loaded) { submenu_set_header(submenu, "[Card Loaded]"); } submenu_add_item( submenu, "Read Card", SubmenuIndexRead, cogs_mikai_scene_start_submenu_callback, app); submenu_add_item( submenu, "View Info", SubmenuIndexInfo, cogs_mikai_scene_start_submenu_callback, app); // Show "Write to Card" only if data has been modified if(app->mykey.is_modified) { submenu_add_item( submenu, ">>> Write to Card <<<", SubmenuIndexWriteCard, cogs_mikai_scene_start_submenu_callback, app); } submenu_add_item( submenu, "Add Credit", SubmenuIndexAddCredit, cogs_mikai_scene_start_submenu_callback, app); submenu_add_item( submenu, "Set Credit", SubmenuIndexSetCredit, cogs_mikai_scene_start_submenu_callback, app); submenu_add_item( submenu, "Reset Card", SubmenuIndexReset, cogs_mikai_scene_start_submenu_callback, app); submenu_add_item( submenu, "Save to File", SubmenuIndexSaveFile, cogs_mikai_scene_start_submenu_callback, app); submenu_add_item( submenu, "Load from File", SubmenuIndexLoadFile, cogs_mikai_scene_start_submenu_callback, app); submenu_add_item( submenu, "Debug Info", SubmenuIndexDebug, cogs_mikai_scene_start_submenu_callback, app); submenu_add_item( submenu, "About", SubmenuIndexAbout, cogs_mikai_scene_start_submenu_callback, app); submenu_set_selected_item( submenu, scene_manager_get_scene_state(app->scene_manager, COGSMyKaiSceneStart)); view_dispatcher_switch_to_view(app->view_dispatcher, COGSMyKaiViewSubmenu); } bool cogs_mikai_scene_start_on_event(void* context, SceneManagerEvent event) { COGSMyKaiApp* app = context; bool consumed = false; if(event.type == SceneManagerEventTypeCustom) { scene_manager_set_scene_state(app->scene_manager, COGSMyKaiSceneStart, event.event); consumed = true; switch(event.event) { case SubmenuIndexRead: scene_manager_next_scene(app->scene_manager, COGSMyKaiSceneRead); break; case SubmenuIndexInfo: scene_manager_next_scene(app->scene_manager, COGSMyKaiSceneInfo); break; case SubmenuIndexWriteCard: scene_manager_next_scene(app->scene_manager, COGSMyKaiSceneWriteCard); break; case SubmenuIndexAddCredit: scene_manager_next_scene(app->scene_manager, COGSMyKaiSceneAddCredit); break; case SubmenuIndexSetCredit: scene_manager_next_scene(app->scene_manager, COGSMyKaiSceneSetCredit); break; case SubmenuIndexReset: scene_manager_next_scene(app->scene_manager, COGSMyKaiSceneReset); break; case SubmenuIndexSaveFile: scene_manager_next_scene(app->scene_manager, COGSMyKaiSceneSaveFile); break; case SubmenuIndexLoadFile: scene_manager_next_scene(app->scene_manager, COGSMyKaiSceneLoadFile); break; case SubmenuIndexDebug: scene_manager_next_scene(app->scene_manager, COGSMyKaiSceneDebug); break; case SubmenuIndexAbout: scene_manager_next_scene(app->scene_manager, COGSMyKaiSceneAbout); break; } } return consumed; } void cogs_mikai_scene_start_on_exit(void* context) { COGSMyKaiApp* app = context; submenu_reset(app->submenu); }